Fast and Dirty Expendable Generation
for
Cyberpunk 2020 © R.
Talsorian Games, Inc.
developed by
Mark A. Hassman
FDE Program Description
Version 1.2.3
Straight In ... for the
impatient.
- Introduction
- The FDE program is an extended interface to the Fast and Dirty
Expendables section of the Cyberpunk 2020© game system. It is
simply an automated program which quickly generates these fast characters.
10 roles, 12+ varied ages, 96+ weapons, 123 cyberwear options,
84 skills, 2 genders...over 238 million combinations. That doesn't
count the 4600 possible names.
- Enhancements
- FDE provides a number of enhancements over the base charts offered on
page 20 of the second edition manual.
- Random Name Generation
- Using a flexible algorithm, names are generated based on 3 unique name
sets. The data set includes 4600+ names. The algorithm also provides middle
initials as well as middle names occasionally. Users may turn this on
or off as well as enter a name on the form if turned off.
- Role Generation
- Roles can either be assigned randomly by the program or if the user
is need of an NPC for a specific task, a role can be selected from the
interface screen.
- Age
- Many times NPC characters need to fit some task which requires a
different age spectrum than the standard 16+2d6. FDE allows the user
to input the age range the NPC should fall within and then
randomly
assigns an age within that group. The program defaults to the range
16-28 in correspondence to the typical PC generation phase.
- Advanced Skill Points
- Since characters are generally more experienced with age, the FDE
program allows the use of additional skill points based on the characters
age. These points are determined by the character's random age minus
the minimum age. Thus a typical PC who has an age of 25 would subtract
the minium age (16) and have 9 additional skill points which are
randomly dispersed across both career and pick-up skills. Age range
must be greater than 16 and the choice must be turned on.
- Stats
- The FDE program does not adjust stats to match the role
of the NPC. This may seem like a detraction rather than an enhancement
but it gives a variety of abilities in the various roles. Besides, how
many of you college graduates are actually doing what you went to school
for? I purposely decided to not match stats with roles to give some
degree of realism to my NPCs.
- Armor
- Armors are currently handled by the same small set suggested in
the source book. However, the EV value and SP areas are calculated
and displayed as appropriate.
- Weapons
- Weapons are generated by type but not by weight category within
the types. Full specs for the weapons are displayed but the current
list of weapons is limited to the main source book. Additional weapons
will be added as time is availalble.
- 2/12/01 Fixed up weapons tables. See New Releases for add'l info.
- Miscellaneous
- Cyberware
- Cyberware generation is now much more intelligent. It currently
handles most things intelligently. Breaking from the standard
FDE, the program allocates 1-3 cyberware items for non-solos,
3 plus 1d3 for Solos. In addition, all characters add one additional
item per six years beyond the age of sixteen.
- Future Installments
- Miscellaneous
- There are a number of things I've thought about doing that I haven't
written the code for. Money, for instance, could be done but I've yet to
come up with a workable system for implementing it. Also, the pickup skill
system currently gives 5 skills beyond the career skills. I plan to make
this a bit more random at some point. (Yes, 5 was just the number I chose
and has nothing to do with the system, Choomba.) Another thing I'd like
to develop is a Handle generation scheme similar to the random names.
Unfortunately, in my experience, these are fairly character-specific and
there I have yet to come up with a good source of these to use for the
selection process.
- Proper Use
- This program is designed to be free. The code contained with the
program is, however, copyrighted 1997 to Mark A. Hassman. Thus, the
code may not be used in whole or in part in any other work intended
for commercial use. Currently, the program is not available in any format
other than the CGI program. I originally had it tailored for standard
text input/output for use on any machine with a C++ compiler but the
development environement was shifted to a Unix box and geared toward cgi.
I may attempt to retrofit the original program for distribution.
-
Cyberpunk:2020 is a Registered Trademark of R.Talsorian Corporation.
Original Cyberpunk:2020 material Copyright 1994, 1995, 1996, 1997 by
R.Talsorian Corporation. All Rights Reserved. Used without permission. Any
use of R.Talsorian Corporation's copyrighted material or trademarks in this
archive should not be viewed as a challenge to those copyrights or
trademarks.
- New Releases
- Oh my. Fixed a problem that occured during the upgrade of the box this runs on. That's fixed. Next, I've been adding a few weapons from various official supplements. Shall I expand to the various online weapon listings with the author's permission? Email me your vote
- Feedback: Comments, Suggestions and Bug
Reports
- If you use the program and come to the conclusion that it should do
something it doesn't (or does something it probably shouldn't), let me
know. I would love to hear if the thing is of any use to anyone. I can be
reached via email at mark@moosh.net.
If you provide a good return
address, I'll most likely respond within a day or two.
Now, without further ado here's what you've been reading about...
FDE: Fast & Dirty Expendables.
[CP2020 Index]
Last Modified: 2/12/01
Program Updated: 2/12/01
©1997, 1998, 1999, 2000, 2001 - Mark A. Hassman.